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	<title>Comments on: Is The iPhone The Next Big Handheld Game System?</title>
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	<description>The life of a nerd dad: kids, comics, movies, books, tv, video games, music. Not necessarily in that order...</description>
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		<title>By: Andrew</title>
		<link>http://nerddads.com/is-the-iphone-the-next-big-handheld-game-system/comment-page-1/#comment-958</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 02 Dec 2008 02:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://nerddads.com/?p=344#comment-958</guid>
		<description>Yeah, the old handhelds were flawed -- especially the Coleco head-to-head football that was only 90 yards because the Japanese didn&#039;t know the game.

The iPhone I would argue is actually an extremely viable gaming platform, but only for specific games. Like you suggest, you&#039;d have a really tough time with anything that required any even minorly complicated interface. 

However for quick casual games like Bejeweled, which rules, it&#039;s pretty awesome. 

Also I wonder if some clever person will come along and really figure out how to use the platform for something more complicated. It&#039;ll be interesting to watch.</description>
		<content:encoded><![CDATA[<p>Yeah, the old handhelds were flawed -- especially the Coleco head-to-head football that was only 90 yards because the Japanese didn't know the game.</p>
<p>The iPhone I would argue is actually an extremely viable gaming platform, but only for specific games. Like you suggest, you'd have a really tough time with anything that required any even minorly complicated interface. </p>
<p>However for quick casual games like Bejeweled, which rules, it's pretty awesome. </p>
<p>Also I wonder if some clever person will come along and really figure out how to use the platform for something more complicated. It'll be interesting to watch.</p>
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		<title>By: Greg Bulmash</title>
		<link>http://nerddads.com/is-the-iphone-the-next-big-handheld-game-system/comment-page-1/#comment-956</link>
		<dc:creator>Greg Bulmash</dc:creator>
		<pubDate>Mon, 01 Dec 2008 17:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://nerddads.com/?p=344#comment-956</guid>
		<description>The problem with Mattel Electronic Football was that once you figured out the AI, it was a touchdown every time and that soon got boring.  It was like this football game I had on my Mac in the 80s.  

The &quot;inside charge&quot; defensive formation was a guaranteed loss of 2-3 yards when the AI ran the ball.  Once you could figure out when it was going to run the ball, you could force a turnover almost every possession.

As for the iPhone, I&#039;m not sold.  Aside from its position sensors, it really doesn&#039;t have a tactile control interface.  When I blast aliens or throw a roundhouse at Blanka, I want to push a button.

This comment is what happens when a nerd gets the 3 a.m. to 9 a.m. baby watching shift with his 2-week-old son and starts surfing while the baby sleeps.

BTW, found you via a Project Wonderful half-banner ad on the Pinkerton comic strip over at 3rd World Features.</description>
		<content:encoded><![CDATA[<p>The problem with Mattel Electronic Football was that once you figured out the AI, it was a touchdown every time and that soon got boring.  It was like this football game I had on my Mac in the 80s.  </p>
<p>The "inside charge" defensive formation was a guaranteed loss of 2-3 yards when the AI ran the ball.  Once you could figure out when it was going to run the ball, you could force a turnover almost every possession.</p>
<p>As for the iPhone, I'm not sold.  Aside from its position sensors, it really doesn't have a tactile control interface.  When I blast aliens or throw a roundhouse at Blanka, I want to push a button.</p>
<p>This comment is what happens when a nerd gets the 3 a.m. to 9 a.m. baby watching shift with his 2-week-old son and starts surfing while the baby sleeps.</p>
<p>BTW, found you via a Project Wonderful half-banner ad on the Pinkerton comic strip over at 3rd World Features.</p>
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